FIFA 13 comprises a host of minimal improvements, which in the end have a big impact on the video game’s quality, according to gameplay producer Aaron McHary.
While speaking to ESPN Playbook, Aaron explained that little details were not often brought to light when talking about new features around FIFA 13 — mainly because the public has always been interested in big improvements only.
He however stated that there was a need to make gamers aware of some of these “hidden” changes. Aaron then went on to reveal that referee intelligence had been increased, eventually enhancing officiating during games.
“We’ve also added in the ability for referees to understand the push/pull situation and the battle for positioning,” McHardy said.
“And the fact that the referees understand that better means we could push the boundaries of that feature a little more because we can allow for a player to go over the edge and the referee will actually call a foul.”
Aaron was also quoted saying that the CPU had been humanized: “There were way too many miracle passes last year [in FIFA 12]. So now [in FIFA 13], if you have somebody trapped or you put them in a bad position, they are going to resort to trying to use their foot skills like players do in the real world.
So definitely, making FIFA 13 more realistic than its predecessors in the FIFA series is one of EA Sports’ top aim. The team at EA Canada also implemented a new pass system, having results varying on the skills of players.
“Even though it’s a ground pass, it’s a pass that travels up 2-to-3 yards just to get over the defender’s legs,” McHardy told ESPN Playbook.
“The players in our game have the unique intelligence now where if it’s a tight squeeze, they’ll give it a little extra to get it over the defender’s legs and this lets the play progress.”
And FIFA 13 promises to be even more exciting than expected, with new types of shots, clearances, diving headers and defensive movements.